EXTENDED REALITY IN GREEN TRANSITION

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  • DURATION
    10 WEEKS
  • SUBJECT AREA
    Climate Transition
  • COURSE LEVEL
    Second Cycle
  • CREDITS
    0.0 HP
  • INSTITUTION
    REEDEAM
  • STUDY TYPE
    Distance
  • START DATE
    2026-01-15
  • END DATE
    2026-03-20

Applications 2025-06-04 - 2025-12-31

COURSE DESCRIPTION

The main goal of the course is to look into Virtual and Augmented Reality and investigate how this technology, together with the recent developments in AI and Robotics, support sustainability and green transition. The course starts with a brief overview of the concept of reality and virtuality and looks into some fundamentals of human perception and action. It explores, for example, how we build mental representations and why we perceive some artificially created experiences as real even when we know that they are fictional. We will also apply the concept of artificial sensory stimulation to other living organisms and look into experiments on virtual reality for other animals and even ants.

The course then proceeds to look into the fundamental research in reality-virtuality continuum and an overview of relevant technologies. We will see how modern graphics and rendering technology allows to “hijack” human sensory input and how tracking technologies allow to collect data from human actions. This vital concept and technology part will serve as a foundation to discuss further questions related to application of Virtual and Augmented Reality. Those include ethics of extended reality applications, for example related to neuroplasticity effects of virtual reality or user profiling, or cybersecurity aspect of possible user identification. However, the main focus of the course is on sustainability and green transition. The course looks beyond the potential ability of virtual and augmented reality technologies to reduce the need for physical travel (e.g. through telepresence), and discusses such topics related to Industry 5.0. For example, design and simulation, where modern technology allows to reduce the needs for physical prototyping and helps to optimize product development processes, or industrial process optimization through digital tweens, or immersive training and education, allowing adaptive learning pace for each student.

The course includes an invited lecture with industry professionals.

Recommended prerequisites: At least 180 credits including 15 credits programming as well as qualifications corresponding to the course "English 5"/"English A" from the Swedish Upper Secondary School.

Online meetings (estimated dates):

-January 15

-Februry 5

-March 19

Study hours: 80

This course is given by Örebro University.

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